Arms of the Melderyni Royal House of Pendeus PANDARIA RULES!
Fantasy Role-Playing rules for the World of Pandaria...
Arms of the Principality of Kaldor

 

Experience System Standard Skills, Special Combat Skills, Special Magic Skills, Sneaking Skills, Language Skills, Pandarian Languages.
   
Combat System Actions, Combat/Damage, Combat/Weapons, Saving Throws, Grievous Injuries, Fumbles.
   
Magic System Mage Spells List, (List by School). Magic Items, Magic Item Costs, Psionic Abilities, Spell Modifications, Spells Reference.
   
Miracles System Cleric Spells List, (List by Religion). Pandarian Religions: Ammonites, Healers, Druids, Law, Chaos, Melkor, Hecate, Halea, Loviatar, Diabolic cults, Demonic cults. High Elvish, Dwarvish, Orcish, Barbarian Gods, Nomad Gods, Kymerian, Mercanian, Serenian, Emphidian.
   
Character Generation Heritage, Inborns, Previous Experience. Character Sheet (sample). Character Catch-up
   
Equipment Weapons, Armour, Standard Equipment, Special Equipment, Living Expenses.
   
Miscellaneous Monster Conversion, Monster Stats, Name Generator, Treasure Generator, "FuryDice" Initiative Roller.
   
World of Pandaria Heroes of Pandaria, Map of Pandaria, Adventure Diaries, Pandaria Gazetteer, Annals of History, Myths & Legends, Apocrypha. System Philosophy

 

WHAT'S NEW?  
19th October 2007 Latest character generation details published (interim version).
24th September 2007 Spell lists added (Pandarian modified versions).
1st September 2007 Spell lists added (unmodified AD&D versions).
19th/20th May 2007 Skill training requires weeks; Characteristic training; Experience 1xp/session; Paladin Quests for Holiness.
10th May 2007 Spell-learning chances can accumulate, Spell Book hire fees as per equipment list (Magic System 6.3).
21st April 2007 Traits (Inborns), Fatigue, armour/encumbrance mods; Factor (SIZ) for height/weight generation.
8th April 2007 Psionic combat and abilities system published.
15th March 2007 Minor rewording/rearrangement throughout; Piety renamed Holy Power; example Cult Skill targets given.
13th March 2007 Stat/target saving throws; Hide/Sneak simplified; Open Hand two attacks; Combat/Magic ability tweaks.
26th February 2007 Magic item properties overhaul; modifications to Combat Special Abilities.
13th December 2006 Stats purchasable at character creation reduced.
12th December 2006 Spells overhaul: Cantrips & 1st level Spells (Mage Armour, Magic Weapon added); 1st & 2nd level Miracles.
8th December 2006 Magic Staffs and Familiars; minor mods to combat and magic special abilities and character creation.
30th November 2006 Tweaks to character creation (paladin/ranger skills, no language age limit for mages); skill renamed Evasion.
27th November 2006 Special Combat Skills and Special Magic Skills simplified and revised to include special abilities/feats.
3rd November 2006 Standard Equipment prices list added (including revised costs for magical items).
16th September 2006 Paladin special abilities revised; Clerical "Blessing" ability; Power/Piety formulae based on stat bonuses.
8/9th July 2006 Herb Lore skill; Bardic Voice etc; revised Golfball Effect for Grappling/Knockback; Fumble Tables.
1st July 2006 New weapon damages adopted; new weapon ranges adopted; new weapon types added.
29th June 2006 Half-benefit from miracles unless tithes are paid; Ranger 'Fury' bonus made optional; INT ticks maximum.
26th June 2006 Martial Arts can stack attacks & parries; Missile attacks are full/half/tenth chance at range x1/x2/x3.
24th June 2006 Sneaking system clarified (save v surprise, pre-rolls, save v no defence).
23rd June 2006 Amendments to various pages relating to new saving throws; Skills page formatted for printing.
22nd June 2006 Saving Throws overhaul, max. +10 level bonus; Failed casting gives half-effect spells (Magic System 6.0).
15th June 2006 Reformat some pages for printing; General rules shortened; Non-magic only subdues multi-planars.
17th March 2006 Fighter special abilities; Combat cribsheet updated (mounted shooting, shooting into melee, parrying).
9th March 2006 Paladin special abilities; Cure Serious/Critical Wounds spells improved; Ukko miracles list added.
2nd March 2006 Mage special abilities; Magic staffs store power; Elven chainmail modifiers calculated.
1st February 2006 (Minor tweaks to format nicely for printing).
5th November 2005 Added Magic Item Costs page, detailing prices of magic items, spells and miracles available for purchase in Pandaria.
10th September 2005 Added monster conversion system, character catch-up system, modified spells page.
3rd September 2005 RULE CHANGE: Thieves Sneaking rules revised for d20 saves; Backstabbing & Pick Pockets procedures simplified.
29th August 2005 RULE CHANGE: Clerical Cult Skill targets classified by complexity; Piety Points revised to WIS/4 x Max. (Magic System 5.9)
28th August 2005 RULE CHANGE: Saving Throws system overhauled (Saves revised to d20, with a target of 20+).
24th August 2005 RULE CHANGE: Max Ticks limit revised to 8 + Int Bonus; new Stat Bonuses apply to skills.
22nd August 2005 RULE CHANGE: New Stat Bonuses table published (in Character Generation)
20th August 2005 RULE CHANGES: Power/Piety improved (5.8); RQ2 armour adopted (chainmail up to 5ap); Initiative d20+Dex bonus; Max Ticks 10+Int bonus.
14th August 2005 Pandarian Religions list & write-ups added.
6th August 2005 Hit Locations table changed from d100 to d20.
9th July 2005 Pandarian Myths & Legends added. Magic Spells list added
14th Jun 2005 Heroes added. RULE CHANGES: Clerics gain Holiness by using cult skills, Piety Points reduced; Experience points are added only to Defence. 
12th Jun 2005 Combat crib-sheet and general (I) rules updated to reflect the new actions/initiative systems.
11th Jun 2005 RULE CHANGE: Actions & Initiative system, to dexterity-order and turn-based combat based upon the D20 System.
12th Mar 2005 Character generation system based on 'Character Creation' points.
17th Feb 2005 RULE CHANGE: Power/Piety derive from main skills; Cantrips cost less to cast; Beneficial Clerical miracles have only half-effect on non-worshippers; Divine Intervention primarily for Clerics only and usually benefits worshippers only.
19th Oct 2004 RULE CHANGE: Skill increases relate to difficulty; no increase-rolls rqd for Defence; experience maximum added; specialist mages modified.
22nd June 2003 Experimental "FuryDice" Initiative Roller, Special Fighter and Mage Skills (draft versions); Language Skills listed in families.
16th Feb 2003 First-level Magic spells properly formatted and standard 1st/2nd-level Clerical miracles added.
1st Feb 2003 RULE CHANGE: Perception roll multiplier for sneaking reduced to x3 and negative modifiers reduced.
21st Dec 2002 Character Sheet template and example character added. (To fill-in, replace invisible white ?-marks and change their colour).
18th Dec 2002 RULE CHANGES: Starting skills for weapons reduced by 5% for most; Thieves Skills & Martial Arts rationalized.
14th Dec 2002 RULE CHANGE: Base percentages reduced to 10% for all weapon types.
1st Dec 2002 Weapons & Armour lists added - phew!.
30th Nov 2002 Language skills added; Pandarian Languages page & diagram reconstructed; Saving Throws added.
28th Nov 2002 Fumble formula revised (fumbles less frequent); scroll-reading rule reworded; general rules 1,2,3; sneaking rules, standard skills; spell lists formatting begun.
22nd Nov 2002 The Great Task of publishing the Pandaria Rules continues:
Modified Criticals Table; Character Generation; Coats of Arms; Magic System 5.3; and placeholders for future publication.
28th Feb 2001 Combat crib sheet smartened up; Miracles lists added.
11th Feb 2001 Magic System: Casting Bonus; staffs store power & spells; spells require 1 memory per level.
Miracles System: Inspirational Blessings
11th Feb 2001 This "Pandaria Rules!" index page added.