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Darekil Sector - Detailed Rules | CONTACT
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Strategy Ratings
Each side rolls the given number of dice and takes
the highest. The side with the higher result chooses the type of battle and size
of armies.
(Darekil Special Rule: roll an extra die for each planetary system
controlled).
| 3 | Space Marines, Witch/Alien/Daemon Hunters, Craftworld Eldar, Necrons | |
| 2 | Chaos Marines, Dark Eldar | |
| 1 | Imperial Guard, Tyranids, Orks, Tau and Others |
Battle Types
The winner of the Strategy roll can choose the
mission type and army size for the battle.
(Dark Eldar Special Rules: Only Dark Eldar may choose the Slave Raid mission;
Dark Eldar will always be the attacker in any mission).
| Standard | Cleanse | ||
| Secure & Control | |||
| Seek & Destroy | |||
| Recon | |||
| Take & Hold | |||
| Slave Raid (Dark Eldar only) | |||
| Combat Patrol | [Max 400 pts] | ||
| Special | Rescue | ||
| Night Fight | |||
| Patrol | |||
| Battle | Bunker Assault | ||
| Hold At All Costs | |||
| Meat Grinder | |||
| Raid | Sabotage | ||
| Ambush | |||
| Strongpoint Attack | |||
| Breakthrough | Rearguard | ||
| Blitz | |||
| Breakout | |||
| Kill Team | [Max 160 pts] |
| Battle Honours for Normal Troops | ||
| 1 | Street Fighters | Reroll Difficult/Dangerous Terrain test (not available to jetbikes). |
| 2 | Grizzled Veterans | Reroll all failed To Wound rolls from one round of combat/shooting. |
| 3 | Seasoned Campaigners | Reroll Morale Check (not applicable to fearless units). |
| 4 | Tank Killers | Reroll Armour Penetration. |
| 5 | Natural Survivors | Reroll Break-Off test if loser in an assault |
| 6 | Rapid Deployment | Reroll Reserves deployment for this unit |
| Battle Honours for Vehicles | ||
| 1 | Terrifying | Reroll enemy Tank Shock Morale Check (not applicable to walkers).. |
| 2 | Hardened Crew | Reroll Glancing Hit result. |
| 3 | Reinforced Armour | Reroll Penetrating Hit result. |
| 4 | Skilled Gunnery | Reroll To Hit roll or Scatter roll. |
| 5 | Skilled Pilot | Reroll Dangerous Terrain test (not applicable to skimmers). |
| 6 | Tank Killer | Reroll a failed Armour Penentration roll. |
WH40K Rules Summary